6 : Warrior
Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.
6 : Warrior
Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.
JACKSONVILLE, Fla., Feb. 22, 2023 /PRNewswire/ -- The Annual Warrior Survey from Wounded Warrior Project (WWP) shows post-9/11 wounded warriors face increasing financial hardship. More than 6 out of 10 (64.2%) WWP-registered Alumni say they couldn't make ends meet at some point in the past 12 months. The latest survey was conducted between June 15 and Aug. 24, 2022.
WWP warriors continue to deal with suicidal thoughts and mental health. According to the survey, the top self-reported, service-related mental health concerns WWP warriors experience are PTSD (75.9%), anxiety (75.7%), and depression (74.3%). Over one-quarter (28.3%) had suicidal thoughts in the past 12 months, and 72% had them in the last two weeks.
Fortunately, 7 in 10 (66.3%) WWP warriors visited a professional at least once in the past 12 months to help with issues such as stress, emotional, substance use, or family problems, and most (60.6%) said they were likely to talk with another veteran for support when dealing with stress, emotional challenges, or mental health concerns.
In addition to providing life-changing programs and services for WWP warriors, WWP advocates for millions of veterans in the policy areas of toxic exposure, women veterans' issues, mental health and suicide prevention, financial wellness, long-term care and support, and more. For more information, click here.
Warriors: The Broken Code is the seventh sub-series, consisting of Lost Stars (9 April 2019), The Silent Thaw (29 October 2019), Veil of Shadows (7 April 2020), Darkness Within (10 November 2020), The Place of No Stars (6 April 2021), and A Light in the Mist (9 November 2021).[47][48][49][50][51][52] During an unexplained period of silence from StarClan, Bramblestar, leader of ThunderClan, falls ill, and ShadowClan medicine cat Shadowsight receives a vision telling him to let Bramblestar lose a life in order for him to heal. After losing said life, a warrior of ThunderClan named Bristlefrost notices that Bramblestar has begun behaving erratically. Over the course of the series, it is revealed that Bramblestar's body has been possessed by a spirit cat, referred to as the impostor. Shadowsight visits the Dark Forest and discovers Bramblestar's spirit has been trapped. Eventually, a battle ends with the impostor's capture. Squirrelflight realizes the identity of the spirit who has taken over Bramblestar's body: Ashfur, a cat who loved her to the point of obsession. It is also revealed that he has blocked the connection between the living Clans and StarClan. Ashfur then takes Squirrelflight with him to the Dark Forest, where it is revealed that he has taken control of all the spirits of cats who have died since he possessed Bramblestar. Bristlefrost, Shadowsight, and a SkyClan warrior named Rootspring all enter the Dark Forest, where they help Bramblestar's spirit take his body back. After returning to the living Clans, more warriors are again sent to the Dark Forest to defeat Ashfur. A battle ensues, and it ends in the deaths of Bristlefrost and Ashfur. The living cats who ventured into the Dark Forest reunite with StarClan, where they question the warrior code. Ultimately, the Clans are given three moons to rewrite the warrior code so that it may serve the Clans better.
Warriors: A Starless Clan is the eighth sub-series, consisting of River (5 April 2022), Sky (1 November 2022), Shadow (4 April 2023), Thunder (7 November 2023), and two unnamed installments. It revolves around the Clans trying to rewrite the code they live by, and the issues that arise from such a daunting task. When Mistystar, leader of RiverClan, dies, and her deputy, Reedwhisker, is murdered, Frostpaw and her mentor, Mothwing, become temporary leaders while RiverClan tries to find a new permanent one to take over. The series is written from the viewpoints of Nightheart, a ThunderClan warrior, Sunbeam, a ShadowClan warrior, and Frostpaw, a RiverClan medicine cat apprentice.
The series often revolves around forbidden love. These relationships are not allowed for various reasons: some involve medicine cats, who are not allowed to have mates according to the medicine cat code, while others develop between cats in different Clans, which is also forbidden by the warrior code (for example, Graystripe of ThunderClan and Silverstream of RiverClan). Holmes said that another central theme of the series is "faith and spirituality" regarding StarClan.[75] All books in the series feature the influence of StarClan, not just as the cats think of them, but in terms of prophecies delivered by StarClan which inevitably come true. Some scenes take place within StarClan's realm, with no living cats present. Thus, the existence of an afterlife and the influence of spirits who have passed on and yet retain their earthly identities is integral to all of the plot arcs in the series. Another idea explored in the novels is the reactions of different faiths when meeting each other. For example, the Tribe of Rushing Water, which believes in different spiritual ancestors than the Clans, is introduced in Moonrise. In an author chat, Holmes explained that the books never say that either the Clans or the Tribe of Rushing Water is right about faith because both are "equally valid". This leads to fear and suspicion between them because they are afraid of things they do not understand. Holmes remarked that "ignorance is a very scary thing!"[76] Non-belief is also explored in the storylines through characters, like Cloudtail and Mothwing, who do not believe in StarClan.[77]
Question 6.What kind of relation did Sam Manekshaw have with his fellow soldiers?Answer:Sam Manekshaw was very cordial with his fellow soldiers. He was so warm and kind-hearted that the warriors in Gurkha Regiment, would compose and sing songs in praise of his humaneness. His superiors too had an appreciation for his service and sense of duty devotion and commitment.
According to the dictionary, a "warrior" is a person engaged or experienced in warfare. In primitive societies, that's just about everyone since everyone fought everyone else. After all, it didn't take much training to bash someone in the head with a rock or club, just some stamina and a strong stomach. Thus, early tribes and settlements did not have a professional standing army; that's the benefit of civilization. Instead, all the able-bodied served in a loose militia, called to face a crisis and then returning to their farms and villages when it was past (or sometimes before). It would be centuries before some ancient kings had the foresight and wherewithal to maintain an army, with specialists in various weapons replacing the old warriors.
The episode opens in an unnamed Middle Eastern city inhabited by various species of alien creatures adopting it's culture as well. A cloaked and hooded Jack slowly makes his way through the market until he sees a sign above a door whose markings match the ones on the scroll given to him by the Woolies. Upon entering the strange shop, Jack is greeted by a small, elderly creature who says that he has been expecting Jack. The little shopkeeper, after trying to sell Jack a rug, notices the Woolies scroll and reveals that he is an old friend of theirs. The shopkeeper leads Jack to a back room and shows Jack the Light of Eternity. Visions from the light show Jack the way to a magical jewel which, if used by one who is pure of heart, has the power to send him home. However, the shopkeeper also senses an unknown evil. Suddenly, several sword-wielding robots burst in and attack. Unable to reach his sword, it looks bad for Jack until the arrival of a green-skinned warrior woman wielding a black sword. The two fight their way out of the shop and escape the market on Ooklas, which are like camels but different.
The two warriors make camp. During dinner, a small shrew creature approaches them. It happily eats from Jack's hand but flees from the woman in terror. She introduces herself as Ikra. She also came to the marketplace to find that same shopkeeper and learn the location of the jewel so that she could use its power to free her father who, as punishment for defying Aku, has been imprisoned in a ring of fire. Jack proposes that the two join forces and quest for the jewel using the directions he obtained from the shopkeeper.
They journey together across the desert for many days and encounter many dangers, with each warrior saving the life of the other several times. Finally, they reach a small oasis and find the jewel hovering over a pool of water. The jewel emits a beam of light and Jack surmises that it is testing the purity of their hearts. However, the jewel senses something wrong and a huge six-armed giant appears with the jewel resting in its forehead. Jack refuses to fight to prove his pure heart, but Ikra leaps to battle. Jack is stunned to see her sprout wings and fly around the giant before growing to huge size and overpowering the guardian. Ikra seizes the jewel and, just as Jack is announcing the end of his long quest, she throws the jewel to the ground, smashing it to pieces. Jack is horrified by what his supposed friend has done but, before his eyes, Ikra reveals herself to be Aku in disguise. Aku had a premonition of this jewel that could undo his spell and send Jack home and knew he had to destroy it. Knowing that Jack would do whatever he could to find it, he let Jack lead him right to the jewel. Enraged at being deceived, Jack lunges at Aku with his blade and demands Aku fight him, but the evil demon transforms into a bird and flies away, promising to fight once he has found a way to defeat Jack and his sword. Jack falls to his knees cursing Aku and vowing to destroy him. 041b061a72